How To Play Blasphemy TCG


How To Play 1v1
1- Determine the Starting Player: The player who’s been free from a religion the longest goes first. If both players left at the same time, the one deemed more blasphemous takes the lead.
2- Starting Souls: Each blasphemer begins with 25 Souls—your lifeline in this unholy showdown.
3- Initial Draw: At the game’s start, draw 5 cards from your deck to form your hand. In later turns draw 2 cards.
4- Play Cards: You may place up to 3 cards from your hand onto the field per turn.
5- Card Placement: Lay cards face-up (see example layout) Read the card’s title when placed.
6- Roll for Action Points: Roll two 6-sided dice (or one 12-sided dice) at the beginning of your turn. The total is your action points to spend that turn. A cards cost to play is found in the top right corner of the card.
7- Activate to Attack: Activate a card by turning it horizontal to strike an opponent’s card. Once finished place card in the discard pile.
8- Surprise Attack: Scandal cards can be played straight from your hand on your turn as a surprise attack.
9- Double Assault: Activate two of your cards to attack a single enemy card for amplified damage.
10- Damage Calculation: When your attack exceeds an opponent’s card’s defense score, the excess damage deducts from their Souls.
11- Defense Reduction: If your attack is weaker than the opponent’s defense, it chips away at their card’s defense score, leaving the remainder for the next round. Track reduced Defense with a die/counter. If Defense reaches 0, the card is destroyed and discarded.
12- Victory Condition: Wield your blasphemous wisdom for good—win by draining your opponent’s Soul score to 0.
How To Play Multiplayer (3+)
1- Core Gameplay: Multiplayer follows all 1v1 rules with the additions below.
2- Starting Souls: Each blasphemer begins with 15 Souls.
3- Flexible Combat: You may target any blasphemer for an attack.
4- Soul Harvest Bonus: When a player is eliminated, the player with the fewest Souls gains 3 Souls, the eliminated spots are skipped on future rounds.
5- Eternal Rift: After 10 rounds, each player discards the top 5 cards from their deck.
6- Victory Condition: Win by being the last blasphemer standing.
How To Play Blasphemy Blitz
1- Core Gameplay: Multiplayer follows all 1v1 rules with the additions below.
2- Starting Souls: Each blasphemer begins with 10 Souls.
3- Deck Limit: Your deck must contain no more than 20 cards. Choose your arsenal with care.
4- Initial Draw: At the game’s start, draw 5 cards from your deck to form your hand. In later turns draw 1 card.
5- Play Cards: You may place up to 1 card from your hand onto the field per turn.
6- Field Capacity: You may have up to 3 cards active on the field at once (max 1 Holy Relic card).
7- Blitz Timer: After 6 rounds, each player discards the top 3 cards from their deck.
8- Multiplayer Blitz (3+): Use Blitz rules above, and set starting Souls to 10 per player.
Rules
1- Secret Rebel Bonus: If you’re defying your religion’s strict rules by playing Blasphemy TCG in secret, add 3 Souls to your starting total—true blasphemy deserves a reward.
2- Deck Limit: Your deck must contain no more than 45 cards. Choose your arsenal with care.
3- Deck Out: If you must draw a card and your deck is empty, you must loose 3 Souls to re shuffle.
4- Shuffle Deck: All decks of cards must be shuffled before the game starts.
5- Play Restriction: Cards cannot be activated on the same turn they are played (unless a card says otherwise).
6- Dice Cost: Each card you activate deducts from your action points (rolled dice total) for that turn.
7- Hand Limit: You can hold a maximum of 7 cards in your hand at any time.
8- Overload Penalty: If you end your turn with more than 7 cards, your opponent blindly selects which excess cards to discard from your hand.
9- Field Capacity: You may have up to 4 cards active on the field at once(max 1 Holy Relic card).
10- Direct Assault: If your opponent has no cards left on the field, your attacks strike their Souls directly.
11- Card Effects: Holy Relic and Scandal cards can target one or multiple series types, depending on their power.
12- Discard Pile: When a card’s defense reaches zero or less, remove it from the field and place it in the discard pile.